BLOODHOUNDS / NETWORK SUPPORT

Connection Check

Lagging or seeing sudden ping spikes? Start with a safe website check, then see what the evidence can—and cannot—tell you.

No game-server IP published · raw reports stay in your browser

01 / QUICK CHECK

Check this device’s website connection

Runs 12 small HTTPS measurements after a warm-up. This measures browser + network + website processing time. It is not ICMP ping, game UDP latency, a speed test or WinMTR.

Nothing runs until you press the button. No software installation is needed.

02 / GAME-SERVER CONTEXT

Alpha & Bravo public status

Public availability is checked when you run the test. No private game address, control-panel data or hosting credentials are exposed.

ALPHA

Status not confirmed

Run the check for a fresh observation. Missing or old observations are not treated as server downtime.

BRAVO

Status not confirmed

Run the check for a fresh observation. Missing or old observations are not treated as server downtime.

A direct player-to-game-server or same-location diagnostic endpoint is not configured. The game network path is untested. We do not label a healthy website result “server is fine.”

03 / WHAT THE RESULT MEANS

Narrow down the problem safely

Local network / Wi-Fi

If Ethernet helps, or other devices/downloads affect the spikes, investigate Wi-Fi, router load and local traffic first.

ISP or routing

If the same match works on a different connection, that is useful evidence of a path difference—not proof of which provider is at fault.

Game-server side

If players on several unrelated networks spike together, staff should compare the time with game-server tick/CPU/network telemetry.

Stable or inconclusive

A short clean sample does not rule out intermittent lag. Record the match, exact time and the in-game ping while the problem happens.

04 / PRIVATE STAFF REPORT

Report an in-game lag incident

Send structured details to authorized staff. No server address, raw trace, email, or IP is included. Reports are visible to staff for 30 days, then removed during the next report cleanup. They are never shown publicly. Sign-in limits spam; your account identifier is used for duplicate and rate checks.

Sign in to send a private report
Optional: explain an existing WinMTR text report privately

WinMTR itself runs on your computer, not inside this webpage. If you already have a report, paste its text below. We analyse it locally, discard host addresses from the result, and never upload or save the raw text. Do not paste passwords or other secrets.

A trace to the website or another destination does not diagnose the game route. This page does not provide or request a private game-server IP.

Intermediate-hop loss alone is not proof of a fault. ICMP filtering, rate limiting, asymmetric paths and different game traffic can limit the result. Never use this as an automatic accusation against a player, ISP or provider.

Privacy: raw WinMTR analysis stays in browser memory until cleared or this page is closed. It is never uploaded. Only the structured incident form is submitted when you explicitly consent. Nothing is sent to Discord. Ordinary website requests still reach the website hosting platform.